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Devlog
v0.13 - Virtual Joystick
June 05, 2026
by
Ontogeny Interactive
The release today includes isolating debug features on the right-hand menu. The 'Zoom' function has been placed here - it's really intended as just a debugging/testing tool to see what kind of depth p...
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v0.12.15 - Station Rescue!
June 04, 2026
by
Ontogeny Interactive
Rather than waffle on about each set of changes made and pretend this is a coherent release, why don't I show you exactly what was changed in each new batch? The codebase is now approaching 16,000 lin...
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v0.12.7 - Shields Up
June 03, 2026
by
Ontogeny Interactive
A new update - not as substantial a game overhaul as previous updates as most of this is building on existing systems - but still packed full of features. This batch includes: SHIP APPEARANCE * Scalin...
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v0.12.2 - Liberation and Loadouts
June 02, 2026
by
Ontogeny Interactive
Another significant feature update - performance isn't optimised in this version and starts to stutter around 400 enemies/10+ weapons, but hopefully this begins to reveal the vision behind the game. A...
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v0.9 - Rapid Iteration
May 29, 2026
by
Ontogeny Interactive
It feels like just yesterday that we published v0.6 to the world - but that's a misnomer, because it was two days ago. Part of the beauty of prototyping is how quickly you can go from an idea into som...
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A New Beginning
May 26, 2026
by
Ontogeny Interactive
#majorupdate
After a few iterations of internal development and playtesting, Ontogeny Interactive decided they were having enough fun with this little arcade shooter to make it widely available. Made with the assi...
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